Game Projects
North of NowhereSteamA social sim set in a world of monsters and cryptids.
• Created and maintained a flexible long-range schedule with milestones for check-ins and pivots.
• Built an environment of continuous improvement via retrospectives, research, and experiments. • Negotiated with angel investors for initial project funding, sent pitches to publishers later on. • Provided updates on status, risks, opportunities, and current strategies to all stakeholders. • Coached the team on developing a hybrid approach that best suited the needs of the project. • Mentored the team on making tough decisions in regard to scope in order to stay on schedule. • Nurtured a company culture of collaboration and positivity in a remote work environment. Now on Steam! |
Yuligans: Christmas is Coming!SteamA couch co-op choose-your-own-adventure game.
• Initiated this project as part of a strategy for earning more studio funding for North of Nowhere.
• Partnered with the designer, wrote design tool documentation, and provided training for plugin usage. • Facilitated meetings between designer and artists, guided their discussions with a shared vision. • Researched, procured, and implemented plugins for the project to accelerate its schedule. Now on Steam! |
We Went BackSteamA sci-fi time-looping horror game set on a lunar base.
• Integrated remote work practices and organized the conversion from in-person to work-from-home.
• Lead Marketing and Publishing, launched with over 35k units in first week, and over 270k to date. • Oversaw the User Research team during QA push, coordinated playtesting and documentation. • Maintained Jira and facilitated daily standups to monitor day-to-day tasking and stay on schedule. • Managed Confluence in order to communicate goals, design initiatives, and agreed upon standards. Now on Steam! |
SonoSteamAn aesthetic explorative game set in an abstract world.
• Drove completion of goals via shared vision, face to face interaction, and roadblock discovery/removal.
• Facilitated meetings, developed objectives, and ensured communication was fluid across teams. • Gathered user requirements and assisted engineers in crafting and documenting friendly engine tools. • Motivated the team with small gestures, group activities, and by growing a positive work environment. Now on Steam! |
Skills
Agile, Predictive, and Hybrid
Servant Leadership Schedule Management Strategic Plannin |
Conflict Management
Process Improvement Risk Management Quality Assurance |
Rapid Prototyping
Tools(Jira, Confluence, Perforce, MS Project) Dev(C#, BP, C++, PS, VBS, Batch Java, SQL) Art(Blender, Resolve, Adobe Suite, Audacity) |
Education/Certificates
Master of Entertainment Arts & Engineering - Game Production
University of Utah | May 2020 Master of Business Administration - Information Systems University of Utah | May 2020 Bachelor of Science – Software Development Bellevue University | March 2017 |
Hybrid & Predictive: PMP, CAPM, Project+
Agile: ACP, CSM, CSPO, PSM, PSPO, PAL, PSK, PSD Scaled Agile: SPS Lean: Six Sigma Green Belt Software: Microsoft Office Specialist |